Game Concept & Scenarios

Overview of P2E Gaming Plans. Multiple concepts & ways to win!

Overview – the 'Thumb War' games

A knock-out-tournament, where Thumb Warriors compete for secondary sales royalties. Winning Thumbs progress to the next stage, losers are eliminated, until an overall winner is crowned.
Prize money distributed among top 25 Thumbs Warriors. The winning Warrior will be crowned King and receive the highest prize.

Winning Probability Factors

‍There are two key attributes that determine wining probability – Skill Level & Rarity Level.
Skill Level: skill level ranging from 25 to 100 as percentage (%) – inherent in metadata as a trait
Rarity Factor: scaled rarity of Thumb Warrior as a percentage (%) - 100 (rarest) to 0% (least rare)
Overall Win Probability (%) = Skill Level (as %) x Rarity Factor (as %) = scaled against opponent

Scenario Example

  • Thumb A: Skill Level (53%) x Rarity Ranking (12%) = Win chance is 6.36%
  • Thumb B: Skill Level (43%) x Rarity Ranking (64%) = Win chance of 27.52%
  • Combined Winning Chance = 33.88%

Winning Probability – Scenario Example

  • Thumb A: 6.36% is divided by 33.88% = adjusted winning probability of 18.77%
  • Thumb B: 27.52% is divided by 33.88% = adjusted winning probability of 81.23%

Thumb Wars | Strategic P2E Game

Overview of P2E Games Planned

There will be three P2E gaming formats available to holders of Ancient Dynasties Thumb Warriors. We've curated these concepts over time by learning, in depth, how the NFT space (industry) operates, but more importantly, taking the time to analyse & understand what the participants in the NFT space want & are interested in. Without and engaged community & active participants, there is nothing.
Thus, we consciously designed what style of P2E games or dApps the in the NFT space and to ensure to of the Thumb War:
1. Thumb vs Thumb (H2H): battle an opponent one-on-one for a predetermined prize, or a stake/prize agreed upon by the both of you prior to battle. The prizes will be held in escrow until a winner is announced. The winner will receive all, the loser will be left licking his or her wounds.
2. The Thumb War: this will operate as a knock-out-tournament, where Thumb Warriors will compete for a share in the secondary sales generated within the previous trading period. Winning Warriors progress to the next stage, losing Warriors will be eliminated.
Prize money is determined by finishing positions and will be distributed among the top 25 Thumbs Warriors. The winning Warrior will be crowned King and receive the highest prize. Competitors finishing 2-25 receive a prize proportionate to their position, evenly reduced from 1st to the 25th. Thumbs Warriors that finish outside of the top 500 receive no prize but may have the opportunity to enter the ‘Heads Down Thumbs Up’ raffle.
3. Gang Wars: depending on the dynasty of your Thumb Warrior, you can combine them into a gang, and enter into battles with other gangs (depending on the preference of our community). This is something we will discuss with our community before deploying.

‍What are my Chances of Winning?

A Thumb Warriors winning probability is determined by a multivariate algorithm based on several factors inherent to the metadata affiliated with each Thumb War NFT. The battle algorithm contract and individual NFT metadata will be published on the Solana blockchain for transparency upon deployment, however, we are striving to publish this before / during mint.

‍Winning Probability Factors

There are two primary attributes that determine a Thumb Warriors wining probability – Skill Level & Rarity Level. We plan on (depending on viability) implementing an additional future attribute, enhancing the depth of the project. Win probability factors are:
1. Strength/Skill: a Thumbs Warriors battle skill level ranging from 25 – 100 (%) – either inherent in the metadata as a standalone attribute or affiliated with their ‘weapon’ attribute (depending on community preference)
2. Rarity Factor: the overall rarity level of a Thumb Warrior as a percentage (%) - scaled from 100 (rarest) to 0% (non-rare)
3. Combined Dynasty (Average) Traits: only applicable to ‘gang wars’ which is a future utility we would like to implement as part of our unique gaming/risk strategy utility concept.

Future Variables & Plans

1. Recovery Time: future concept to be discussed with the community
2. Upgrades Marketplace: purchase weaponry, upgrades, and additional attributes to enhance your thumbs winning probability.
Additionally, we’re in the process of developing Collection v2 based on historically significant cultural warfare & civilisations.
Depending on the preference of our community, these could battle as teams, or individuals, and may congregate to increase their winning probability.